Sound Particles Indie Perpetual Licence

USD $399.00 (UK/EU orders incur VAT)

Transform one voice into the sound of a crowd of thousands, or a few gunshots into a full battlefield, the sounds created within Sound Particles are limited only by the imagination. Let your creativity flow and be amazed at the soundscapes you achieve using Sound Particles. This license is for individuals, not companies.

SKU: 1342-1001 Categories: , ,

Description

Summary

Sound Particles Perpetual Licence for independent users (note that this is not the professional user licence for companies). This immersive audio application enables independent audio professionals and enthusiasts from all industries, working in all genres of audio production to efficiently create highly complex sounds and render the results for discrete channel playback through virtually any speaker setup, from mono to Atmos.

Sound Particles is something completely different from any other professional 3D audio software that exists today. Sound Particles uses the concept of computer graphics, but for audio: each particle represents a 3D sound source (instead of a 3D object) and a virtual microphone captures the virtual sound of the particles (instead of the virtual CGI camera). Imagine that you want to create the sound of a battlefield with Sound Particles. You could create 10.000 particles (sound sources), spread them over a square mile, pick 50 war-related sounds from your sound library and render the entire scene with a virtual microphone (5.1, Dolby Atmos 9.1 bed, etc.).

Each particle would randomly select one of the war-related sounds for reproduction, which means that some particles would reproduce the 1st audio files, other particles would reproduce the 2nd audio files, and so on. Also, each particle (sound source) would be positioned randomly on a square with a length of 1 mile. To obtain more interesting results, movement modifiers would add motion to the particles and audio modifiers would apply random gains, delays, EQ or time/pitch variations. The virtual microphone will be responsible for capturing the virtual sound of the scene, based on its position, direction and the position of all particles. The sound of all particles is rendered, taking into consideration things like propagation attenuation, speed of sound and Doppler effect.

Key Features

Indie License includes:

  • All features
  • For individuals
  • One user or one machine
  • Unlimited projects
  • Best effort support

 
Read the Sound On Sound Review

System Requirements

  • Mac OSX 10.9 or higher
  • Windows 7/8/10
  • CPU: 2-core or higher
  • RAM: 4GB or higher
  • Disk Space 620 MB

 
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